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Android Tutorial 21 - Formatted String Resources
 
07:27
This is an excerpt from Learn by Doing - Android for Beginners on Udemy. https://www.udemy.com/learn-by-doing-android-for-beginners/ This video teaches you how to use, Formatted string resources Things to Remember ------------------------------- 1. On older ADT versions, if you have more than one format specifier use the formatted="false" attribute in your string resource definition (strings.xml file). 2. Use the Resources.getString(int, Object...) or the Context.getString(int, Object...) method to retrieve your formatted string.
Views: 2501 Code Here Now
TextView and strings.xml: Android Programming
 
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Move strings from the layout into strings.xml for internationalization, access a TextView via Java code, and have Java code read from strings.xml. Support videos via Patreon: https://www.patreon.com/DrBFraser Builds on video: https://www.youtube.com/watch?v=aE5f1tV5nU4 1. Add a TextView, move text to strings.xml, change formatting. 2. Use Java to change the text on a TextView. 3. Use Java to load string from strings.xml and change text on TextView. Uses a button for the demo, and briefly reviews an exception.
Views: 36263 Brian Fraser
Localizing String Resources / Translations Editor - Android Studio Tutorial
 
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In this video we will use the Translations Editor to translate the string resources in our strings.xml file into a different language. We will replace all our hardcoded texts with these string resources and this way support multiple languages. Check out the source code: https://codinginflow.com/tutorials/android/translations-editor ____________________ Subscribe to my channel: https://www.youtube.com/c/codinginflow?sub_confirmation=1 Want more Android tutorials? Check my playlist section: https://www.youtube.com/c/codinginflow/playlists Follow me on social media: Facebook: https://www.facebook.com/codinginflow Instagram: https://www.instagram.com/codinginflow Twitter: https://twitter.com/codinginflow Blog: https://codinginflow.com/
Views: 9973 Coding in Flow
Android Development Ch.22 -- Formatted string resources
 
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This video teaches you how to use, 1. Formatted string resources Things to Remember 1. On older ADT versions, if you have more than one format specifier use theformatted=”false” attribute in your string resource definition (strings.xml file). 2. Use the Resources.getString(int, Object…) or the Context.getString(int, Object…) method to retrieve your formatted string.
Formatting Strings - Developing Android Apps
 
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This video is part of an online course, Developing Android Apps. Check out the course here: https://www.udacity.com/course/ud853.
Views: 3274 Udacity
Android Development Ch.21 -- String Resources
 
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This video shows you how to, 1. Create new string resources 2. Access those resources from Java and XML Things to Remember 1. String resources are placed inside theres/values/strings.xml file. 2. Use R.string.resource_name to reference a string resource from your Java code. 3. Use @string/resource_name to reference a string resource from your XML.
Working with Strings - Java - Android Studio
 
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Learn how to perform string operations while developing Apps for Android using Android Studio.
Views: 15302 Molten Mouse
Formatting List Items: Practical Android Java Development Part 35
 
30:55
Get complete courses at http://courses.caveofprogramming.com
Views: 375 Cave of Programming
Android 4.0 Tutorials || 74. Spannable Strings
 
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How to use spannable strings to do advanced string formatting
Views: 5753 TwistedEquations
Android: Formatting Numbers
 
06:43
Visit http://lecturesnippets.com/android-programming/ for the full Android programming course.
Views: 7076 Lecture Snippets
using formatting strings in android
 
05:07
how to format string and add data to it dynamically
Views: 4 Learn Skills
Getting Started in Android Development Part 7 - The String Resource File
 
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This video tutorial looks at using string resources in the Android app development environment. It is part 7 of the getting started in Android development series by North Border Software. Source code is located at http://www.northborder-software.com/getting_started_part7.html. The source code is freely available for all to use.
Read CSV Resource File: Android Programming
 
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Import a CSV file into an Android Application from the raw resource folder and store the contents in custom data objects for use in Java. Support videos via Patreon: https://www.patreon.com/DrBFraser Steps: 1. Have data in a spread sheet. Clean out ','s from the data, then save as CSV file. 2. In Android project, create new resoure directory - type raw: gives name "raw" - copy in file w/ copy/paste 3. Write code to read it. - access the file via getResources().openRawResource(R.raw.vehicles_simple); - use a BufferedReader to read one line at a time. - call String.split() on the full line to create string tokens. - parse the strings as needed and store in custom data objects. - handle incorrectly formatted or missing data.
Views: 36557 Brian Fraser
Retrofit Tutorial Part 3 - POST REQUEST & FORM URLENCODED - Android Studio Tutorial
 
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In part 3 of the Retrofit tutorial, we will learn how to make HTTP POST requests on a REST API to create new resources. For this we use the @POST annotation in our interface, define the relative URL endpoint and pass the object that we want to send to the server as an argument that we annotate with @Body. The GSON converter will then serialize this object into the JSON format before it is uploaded to the server. If we want to serialize the object into another format (like XML or String), we can use a different ConverterFactory. The same as in a GET request, the POST method returns a Call object that we can enqueue to execute it asynchronously. A successful POST request will return a 201 (Created) response code together with a response body in the onResponse callback. Retrofit also supports form-urlencoded format (application/x-www-form-urlencoded). For this we have to annotate a POST method with @FormUrlEncoded and pass either single @Field arguments or a @FieldMap. Watch the whole playlist: https://www.youtube.com/playlist?list=PLrnPJCHvNZuCbuD3xpfKzQWOj3AXybSaM Example code, links & dependencies: https://codinginflow.com/tutorials/android/retrofit/part-3-post-request ____________________ Subscribe to my channel: https://www.youtube.com/c/codinginflow?sub_confirmation=1 Want more Android tutorials? Check my playlist section: https://www.youtube.com/c/codinginflow/playlists Follow me on social media: Facebook: https://www.facebook.com/codinginflow Instagram: https://www.instagram.com/codinginflow Twitter: https://twitter.com/codinginflow Blog: https://codinginflow.com/
Views: 14967 Coding in Flow
Formatting Text in Android
 
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In this Lecture I Cover All The Formatting Text Available in Android with practical Representation By B A Programmer
Views: 74 B A Programmer
translate strings
 
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This video is part of the Udacity course "Advanced Android App Development". Watch the full course at https://www.udacity.com/course/ud855
Views: 1013 Udacity
Save Text File to Storage in Android Studio
 
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Video shows you how to save text file to internal storage directly from your Android app. Read Text File from Storage: https://www.youtube.com/watch?v=J6azVvt-9KE If you learn something press the Like button! If you want to see more tutorials like this press the Subscribe button! It's FREE!
Views: 15048 Tihomir RAdeff
Internationalization: Android Tutorial
 
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Demo covers how to translate a simple application into multiple languages using Google's translation toolkit. Covers resources in layouts and Java code. Support videos via Patreon: https://www.patreon.com/DrBFraser Full project source code: https://github.com/drbfraser/video-tutorial-code/tree/master/InternationalizationDemo
Views: 9348 Brian Fraser
Text Spinner - Android Studio Tutorial
 
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In this video we will create a simple spinner in Android Studio and fill it with a string array from our xml resource file. Example code: https://codinginflow.com/tutorials/android/text-spinner ____________________ Subscribe to my channel: https://www.youtube.com/c/codinginflow?sub_confirmation=1 Want more Android tutorials? Check my playlist section: https://www.youtube.com/c/codinginflow/playlists Follow me on social media: Facebook: https://www.facebook.com/codinginflow Instagram: https://www.instagram.com/codinginflow Twitter: https://twitter.com/codinginflow Blog: https://codinginflow.com/
Views: 78543 Coding in Flow
REST Web Services 14 - Returning XML Response
 
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Website and source code: http://javabrains.koushik.org/courses/javaee_jaxrs/lessons/Returning-Xml-Response Let's return some data in XML format from the resource. We'll update the MessageResource to return a list of Messages in XML.
Views: 271144 Java Brains
Android Studio importance of strings
 
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Today we are: Learning about strings and the importance of using them. ==================================== Next video: Styles Previous video: https://youtu.be/nwXILgQz-SU ==================================== Link to corresponding Android Developers web page: ==================================== ABOUT: Ever wanted to make apps? Nows your chance to learn from these videos. I started this channel of pure android studios related videos and its going good so far. You can learn a lot from these videos, even how to make your own apps. I'm shocked at the sudden rise in subscribers but I ain't even mad. I'm going to see just how many subscribers I can get. From now starting May 17th, 2015 at 0 subscribers I'm shooting for 20 subscribers at the end of July 2015. So subscribe for more of the latest videos from John's Android Studios Tutorials. ==================================== Download Android Studio http://developer.android.com/sdk/index.html ==================================== INTERACTION: Refer to my site for help and questions http://johnsandroidstudiotutorials.weebly.com/ Also Any Suggestions are helpful! Send me ideas for videos and whatever else you want
Solved failed linking file resources android studio
 
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failed linking file resources android studio.in my case this error occur because of Drawable folder.in another case this error occur any missing file.check and read error .check file are placed in correct position.
Views: 46315 Pooja Gupta
Updating Formatting of Change Calculator Android App (unedited-long)
 
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Example of using string.xml, style.xml and color.xml files in an Android app. I use a variety of Android .xml files in this video as I put the finishing formatting touches on my Change Calculator app. Websites from the video: https://www.materialpalette.com/ https://stackoverflow.com/ Link to Change Calculator code: https://github.com/amandafarrell/ChangeCalculator You can download the Change Calculator app from Google Play: https://play.google.com/store/apps/details?id=com.amandfarrell.www.changecalculator&hl=en Website: www.amandafarrell.com GitHub: https://github.com/amandafarrell/ Google Play Store: https://play.google.com/store/apps/dev?id=8530235798339539137 Instagram: https://www.instagram.com/bluepandadev/ Twitter: https://twitter.com/BluePandaDev Podcast: https://anchor.fm/bluepandadev Facebook: https://www.facebook.com/bluepandadev/ Tumblr: https://bluepandadev.tumblr.com/
Views: 172 Amanda Farrell
Part 20: StringBuilder and String Formatting
 
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learn java and know how to make programs and apps and also its step to learn android
Views: 792 7 Days In The Week
54 Menu Resources, Option Menu | Android app development tutorial for beginners using Android studio
 
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#How #to #create #Menu #Resources #in #android #app?: #Android #app #development #tutorial #for #beginners #using #Android #studio: #application A menu resources defines an application menu like option menu, context menu or sub menu which can be inflated with MenuItem or Inflator. File location: -------------- res/menu/filename.xml The filename will be used as resource id. Resource Reference: ------------------ In Java R.menu.filename in xml @[package:]menu-filename Defining Menu in XML: --------------------- For all menu types android provides a standard XML format to define menu items, Instead of building a menu in our activity code, you should define a menu and all items in an XML menu resource, so you can inflate these menu resource in your activity or a fragment. To define menu, create a XML file inside your project/app under res/menu directory. elements: -------- menu: Defines a menu, which is a container for menu item, A menu element must be the root node for the file and can hold one or more item and group elements. item: creates a MenuItem, which represents a single item in a menu. This element may contain a nested menu element in order to create submenu. group: An optional, invisible container for item elements, it allows you to categorize menu items by creating menu groups. 1) android:id - A resource id that is unique to the item. 2) android:title - The reference to a string to use as the items title 3) android:icon - The reference to a drawable to use as the itmes icon. 4) app:showAsAction - Specifies when and how this itmes should appear as action item in the app bar. values of app:showAsAction attribute- value Description --------- ----------------------- ifRoom Only place this item in the app bar if there is room/space for it never Never place this item in the app bar always Always place this itme in the app bar. withText Also include the title text (defined by android:title) with the action item. you can include this value along with one of the others as flag set by seperating them with a pipe. 5) android:checked="true/false" Boolean, "true" if item is checked by default. In android menus are categorized into 3 types: ---------------------------------------------- 1) Option Menu & App bar. 2) Context menu, and contextual action mode. 3) Pop menu. 1) Option Menu or App Bar: -------------------------- The options menu will have global impact on the app such as search, compose mail, settings etc... The option menu is the primary collection of menu items for an activity, if we are developing for Android 2.3 or lower version users can see/reveal the option panel by pressing the menu button. In android 3.0 & higher version, items from the option menu are presented by the app bar as a combination of on screen items & overflow options.
Views: 461 tech fort
string format currency in java
 
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Program showing currency string formatting for different cultures in Java Like and share. It's FREE too :) Download source code at: https://drive.google.com/file/d/0B61-MHkMYqM4RmpBdms5dU9sNFk/ Follow us on Facebook https://www.facebook.com/AllTech-1089946481026048/ Play Lists c# https://www.youtube.com/playlist?list=PLOGAj7tCqHx9H5dGNA4TGkmjKGOfiR4gk Java https://www.youtube.com/playlist?list=PLOGAj7tCqHx-ey9xikbXOfGdbvcOielRw JavaScript https://www.youtube.com/playlist?list=PLOGAj7tCqHx_grLMl0A0yC8Ts_ErJMJft
Views: 625 AllTech
Localization and Internationalization in Java Tutorial Part 1
 
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Using Locale and ResourceBundle Class L10N I18N using Netbeans Localization refers to the adaptation of a product, application or document content to meet the language, cultural and other requirements of a specific target market (a locale). Internationalization is the process of designing an application so that it can be adapted to various languages and regions without engineering changes. Resource bundles contain locale-specific objects. When your program needs a locale-specific resource, a String for example, your program can load it from the resource bundle that is appropriate for the current user's locale. In this way, you can write program code that is largely independent of the user's locale isolating most, if not all, of the locale-specific information in resource bundles. This allows you to write programs that can: be easily localized, or translated, into different languages handle multiple locales at once be easily modified later to support even more locales. Check out our website: http://www.telusko.com Follow Telusko on Twitter: https://twitter.com/navinreddy20 Follow on Facebook: Telusko : https://www.facebook.com/teluskolearnings Navin Reddy : https://www.facebook.com/navintelusko Follow Navin Reddy on Instagram: https://www.instagram.com/navinreddy20 Subscribe to our other channel: Navin Reddy : https://www.youtube.com/channel/UCxmkk8bMSOF-UBF43z-pdGQ?sub_confirmation=1 Telusko Hindi : https://www.youtube.com/channel/UCitzw4ROeTVGRRLnCPws-cw?sub_confirmation=1 Subscribe to the channel and learn Programming in easy way. Java Tutorial for Beginners: https://goo.gl/p10QfB C Tutorial Playlist : https://goo.gl/8v92pu Android Tutorial for Beginners Playlist : https://goo.gl/MzlIUJ XML Tutorial : https://goo.gl/Eo79do Design Patterns in Java : https://goo.gl/Kd2MWE Socket Programming in Java : https://goo.gl/jlMEbg Spring MVC Tutorial : https://goo.gl/9ubbG2 OpenShift Tutorial for Beginners : https://goo.gl/s58BQH Spring Framework with Maven : https://goo.gl/MaEluO Sql Tutorial for Beginners : https://goo.gl/x3PrTg String Handling in Java : https://goo.gl/zUdPwa Array in Java : https://goo.gl/uXTaUy Java Servlet : https://goo.gl/R5nHp8 Exception Handling in Java : https://goo.gl/N4NbAW
Views: 26450 Telusko
Introduction to the Android | Res Folder Resources File | Android Studio
 
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Introduction to the Android to Res Folder Resources File.
Views: 62 Play The Game
Android Developing Applications Tutorial 55 Setting up a String array resource
 
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Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 1 Vijay S
Display Date formated using String.format() with Locale
 
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example code: http://android-er.blogspot.com/2014/07/display-date-formated-using.html
Views: 752 Andr.oid Eric
Learn Java with Android Studio (4) Understanding String variables
 
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Learning Java doesn't have to be difficult and even if you have no programming experience whatsoever, in this series of videos I'll help you understand the beautiful language from scratch, and in time you'll be having fun writing your own android applications! In this video I'll explain what a String variable is. Below is a list of "reserved" words that can't be used to name your variables: abstract continue for new switch assert default goto package synchronized boolean do if private this break double implements protected throw byte else import public throws case enum**** instanceof return transient catch extends int short try char final interface static void class finally long strictfp volatile const float native super while
Views: 1596 John Tapley
How to pass string from one Page to another Page in Android Studio
 
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This video shows How to pass string from one Page to another Page in Android Studio
Views: 251 NAIRSOFT
Strings and Text Processing (2012)
 
01:58:23
Strings and Text Processing C# Fundamentals course: http://csharpfundamentals.telerik.com Links to the materials can be found here: http://academy.telerik.com/student-courses/archive/csharp-programming-fundamentals/resources Speaker: Alon Rotem Creation date: 2012. Telerik Software Academy: http://academy.telerik.com The presentation contains information about how to use Strings and Text Processing. How to use some methods and properties. For example: How to split the string by given separator or how to extract substring. what is StringBuilder and how use it. - What is String. - Creating and Using Strings. - Declaring, Creating, Reading and Printing. - Manipulating Strings, Comparing, Concatenating, Searching, Extracting Substrings, Splitting. - Other String Operations. - Replacing Substrings, Deleting Substrings, Changing Character Casing, Trimming Building and Modifying Strings. - Why the + Operator is Slow? - Using the StringBuilder Class. - Formatting Strings. - Formatting Numbers, Dates and Currency Cultures and Culture-Sensitive Formatting. - Accessing and Assigning the Current Culture. - Parsing Numbers and Dates.
Views: 6259 Telerik Academy
Introduction to UTF-8 and Unicode
 
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This video gives an introduction to UTF-8 and Unicode. It gives a detail description of UTF-8 and how to encode in UTF-8. This is a video presentation of the article "How about Unicode and UTF-8" which was published on www.gamedev.net. Writing an STL-Style UTF-8 String Class - http://squaredprogramming.blogspot.com/2013/12/writing-stl-style-utf-8-string-class.html How about Unicode and UTF-8 - http://www.gamedev.net/page/resources/_/technical/general-programming/how-about-unicode-and-utf-8-r3322 www.squaredprogramming.com
Views: 157840 Squared Programming
Android Developing Applications Tutorial 152 Appending with StringBuilder
 
05:03
Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 3 Vijay S
Android Developing Applications Tutorial 11 Adding Resources and Setting Background
 
05:39
Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 1 Vijay S
Android Why You Should Always Use String Constants for Bundle Keys
 
08:20
check my blog www.myhexaville.com
Views: 183 My Hexaville
Display formated number in decimal, octal and hexadecimal using String.format
 
00:40
http://android-er.blogspot.com/2014/07/display-formated-number-in-decimal.html
Views: 990 Andr.oid Eric
Android Developing Applications Tutorial 48 Recieving Bread String from Activity
 
06:46
Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 0 Vijay S
Android Developing Applications Tutorial 47 Passing a String between Activities
 
07:16
Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 0 Vijay S
Android Developing Applications Tutorial 1 Download and Install the Java JDK
 
04:55
Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 23 Vijay S
Android Developing Applications Tutorial 164 Updating a Widget TextView
 
07:21
Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 1 Vijay S
Android Developing Applications Tutorial 160 Creating a Widget receiver
 
05:36
Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 3 Vijay S
Formatting Resources
 
04:33
A review of the 6th edition APA guidelines for formatting journal and book references.
Views: 124 TheITProfessor
Android Developing Applications Tutorial 154 Setting up XML Parsing Project
 
05:32
Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 2 Vijay S
Android Developing Applications Tutorial 88 Formatting and using the Modulus
 
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Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
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Android Resource Guide
 
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This video explains how to use the Resource Guide in the Bible Study App on Android. Click here to learn more about the Bible Study App on Android: https://play.google.com/store/apps/de... http://OliveTree.com
Views: 1321 Olive Tree Bible
Android Developing Applications Tutorial 15 How to Start a New Activity via Intent
 
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Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 3 Vijay S